Materials · Solid

Burnt Residue

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Burnt Residue is created by igniting Residue. This can be done manually with a Flamethrower or the napalm upgrade of the Rocket Launcher. It can be automated with a Pyro Dispenser, or by running Residue over Lava trapped in Filters.

A Residue only has a 25% chance of turning into Burnt Residue and may instead just burn and be destroyed with no output.

Burnt Residue can be dropped through a Kinetic Press to produce Gold and Seeds. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 Burnt Residue will always output 1 Gold and 1 Seed.

With enough Residue input, a pile ignited by the player can burn continuously to keep producing Burnt Residue without having to keep reigniting.

Documented facts

Interactions
⬇️
Density
50
Matter Type
Solid
Obtained From
Residue
Processed By
Kinetic Press
Byproducts
Gold, Seed
Burnable
No
Wettable
No
Launchable
Yes

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