Sourcing & Verification
Imported verbatim from the sandustryvault.com community vault, submission #38 by PicaPinguin (2026-08-18); the source reports 744 in-game copies. We have not re-tested this design in our own save, so footprint, power draw and throughput are left unstated rather than estimated.
Design Intent & Problem Solved
Put in Burnt Residue to get Gold and Seeds Unlocks: Filter, Kinetic Press, Flamethrower, Tier 2
Layout Render from the Original Submission
Layout Evidence & In-Game Captures
Machinery & Source Data
Community Adoption
- 744 in-game copies reported
- 1631 character string
Source Tags
- early game
- burnt residue
- gold
- seed
Reported Footprint & Power
- Footprint: not published by the source
- Power draw: not published by the source
Safe Placement & Cold-Start Checklist
- Copy the blueprint string from this page.
- In Sandustry press Q, open the Blueprints tab and choose Import from Clipboard.
- Place the ghost preview on level ground and check the input and output directions before confirming the build.
- Connect power and the material feed, then watch one full production cycle before scaling up.
⚠️ Known Failure Modes & Anti-Clog Safeguards
Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.