Burnt Residue Press blueprint layout

Imported, not independently tested · v0.5.7 · Vanilla · Material Processing

Burnt Residue Press

Put in Burnt Residue to get Gold and Seeds Unlocks: Filter, Kinetic Press, Flamethrower, Tier 2

Sourcing & Verification

Imported verbatim from the sandustryvault.com community vault, submission #38 by PicaPinguin (2026-08-18); the source reports 744 in-game copies. We have not re-tested this design in our own save, so footprint, power draw and throughput are left unstated rather than estimated.

Design Intent & Problem Solved

Put in Burnt Residue to get Gold and Seeds Unlocks: Filter, Kinetic Press, Flamethrower, Tier 2

Layout Render from the Original Submission

● Source layout render 1631 char string machine list not published
Burnt Residue Press layout render from the original community submission
Drag to pan · Scroll to zoom · Render published with the original submission on sandustryvault.com

Layout Evidence & In-Game Captures

Machinery & Source Data

Community Adoption

  • 744 in-game copies reported
  • 1631 character string

Source Tags

  • early game
  • burnt residue
  • gold
  • seed

Reported Footprint & Power

  • Footprint: not published by the source
  • Power draw: not published by the source

Safe Placement & Cold-Start Checklist

  1. Copy the blueprint string from this page.
  2. In Sandustry press Q, open the Blueprints tab and choose Import from Clipboard.
  3. Place the ghost preview on level ground and check the input and output directions before confirming the build.
  4. Connect power and the material feed, then watch one full production cycle before scaling up.

⚠️ Known Failure Modes & Anti-Clog Safeguards

Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.