Material Processing Sand Washer, Shaker, And Integrated Burner - Tileable
A tileable Sand washer, shaker, and integrated burner.
The Definitive Automation Database
Sandustry is the sand-physics automation sandbox by Lantto Games. Explore practical guides, community 2D blueprints, material physics, machine setups, and complete game mechanics.
A searchable, evidence-labelled reference for building factories in Sandustry: start with the Gold loop, then follow resources, machines, and blueprints.
Start here
Work from loose material to an operating system. Each route below starts with a practical question players ask in their first hours.
Start with mining, logistics, research, and the first reliable Gold loop.
Open route → 02Track Water, Lava, Copper, Wet Sand, Fluxite, and their transformations.
Open route → 03Learn the machines, drop heights, filters, and routes behind stable production.
Open route → 04Prepare for Fluxite, energy, artifacts, and community-made expansions.
Open route →Verified progression path
A stable factory grows by solving the constraint in front of it. Start with a visible Gold loop, then add transport, heat, growing, and energy only when the earlier route can clear its own output.
Browse every problem-first guideTurn Sand and Water into Wet Sand, then use a Shaker to separate Gold from the remaining material. The first target is not scale. It is a route where the useful output can reach collection and the byproduct has somewhere safe to go.
Use a Pump, continuous Pipes, and a Liquid Vent for Water. When Residue becomes the blockage, give it a recovery route before adding more Wet Sand. A downward Shaker layout makes the material states easier to inspect.
Lava does not belong in the normal Pipe network. Freeze it into Scoria, carry Cinder as a solid, and only rebuild contained Lava where the factory needs heat. Burnt Residue then needs a clear vertical fall before a Kinetic Press can refine it.
Wet Seeds and Planter Boxes open a Flower route. Harvested Amethelis is not stored energy by itself: it moves through the documented Steam, Florin, and Florinol chain before a Florinol Battery can use it.
Once a line accepts its input, completes its process, and clears its output, save the tested layout as a Blueprint. Later systems such as Fluxite need the same discipline: leave room for the output, observe the first backlog, and expand the actual bottleneck.
Delve into subterranean biomes to discover Anomaly Orbs and Ancient Shrines. Bypass Crackstone barriers with lasers, trigger submerged pressure sensors, and unlock Tier 5 progression milestones.
Interactive Schematics & Strings
Skip repetitive builds with community blueprints. Inspect interactive 2D canvas schematics, verify power and footprint requirements, and copy strings directly into your save game.
Explore all community blueprints
Material Processing A tileable Sand washer, shaker, and integrated burner.
Material Processing This is a very high throughput sand washer with an automatic and manual shutoff built in.
Power & Energy Don't guess your factory balance. Calculate exact machine ratios, belt throughputs, and take our viral personality quiz to discover your architectural archetype.
Open complete tools directoryCalculate machine counts, power demands, and belt tier recommendations for Gold Loops, Copper Batteries, and Fluxite.
Calculate throughput →Answer 5 tactical engineering dilemmas to unlock your builder archetype badge and copy your result card for Discord.
Take the quiz →Material index
Sandustry is a factory game where state matters. The same material can flow, sink, burn, freeze, or turn into a different production problem.
Follow the production chainMachine notes
25+ block drop · Gold + Seed
Voidbloom → Fluxite
Production atlas
Begin with water and sand, build the Gold loop, then use the byproducts to reach seeds, flowers, energy, and Fluxite.

What is Sandustry?
Sandustry combines automation, exploration, and base building in a world where each pixel is a working material. Build logistics around density, heat, fluid flow, and what your machines can actually process.
Diagnose material clogs, height calculation failures, and liquid pipe disasters with source-verified solutions before rebuilding your whole compound.
Read the complete beginner manualSand actively consumes Water upon contact. Inspect natural reservoirs or build a closed Snowmaker condensation loop to sustain high-speed extraction.
Inspect Water logistics guide →The Kinetic Press strictly enforces a 25-block or greater uninterrupted vertical fall. Lateral entry or 24-block drops will stall compression.
View 25-block vertical drop specs →Liquid Lava cannot be pumped through standard pipes. Freeze it into Scoria using Snow, transport Cinder as a solid, and reignite only inside sealed Burners.
Learn safe Lava automation loop →Shakers output both Gold and lower-density Residue. Angle Shakers diagonally downward and route Residue to dedicated Burners before backlogs halt the line.
Open Gold Loop sifting guide →Voidbloom must touch the top port, and the chamber underneath must have unobstructed air space. Clear mature Fluxite before scaling input volume.
Read Flux Emanator growth guide →Smelters and Synthesizers draw heavy surge loads. Buffer your network with 16-cell Florinol batteries and regulated steam turbines.
Explore battery grid setup →Standard shovels and drills bounce off ancient Crackstone. Unlock the Precision Laser or Demolisher explosives to breach deep underground ruin chambers.
Learn how to break Crackstone →Flames deal zero heat damage to Copper Ore. Feed mined solid copper directly into an electric Smelter to produce Liquid Copper, then cast it into Copper Molds for Florinol batteries.
Read Copper Smelting & Molds Guide →When multiple material streams converge, excess residue chunks create backpressure jams across splitters. Deploy a Clearing Frame to automatically purge blocked items and keep main bus belts moving.
Inspect Clearing Frame Setup →Access structured specifications, recipe formulas, physical states, and machine constraints across all in-game categories.
Search all catalogue itemsCommunity extensions
Explore verified Sandustry mods: 4-player co-op with SandTogether, in-game blueprint importing with SandPrints, vertical portals, and complete 3-step installation tutorials.
Official Developer Attribution
“In Sandustry, materials adhere to simulated particle physics: liquids maintain hydrostatic pressure, temperature states directly govern phase shifts, and mechanical machines demand dedicated structural clearance.”
— Lantto Games, Official Steam Early Access Release Notes ↗
sandustry.quest is an independent, community-run fan wiki. It is not affiliated with, endorsed by, or sponsored by Lantto Games or Hooded Horse. Game data is documented from the official Hooded Horse wiki and the official Steam patch notes, and is credited there.
Field notes
Mod and artifact documentation is being expanded. These fundamentals are verified routes to start with.
Sandustry Wiki is an independent, community-maintained factory guide and 2D blueprint database for Lantto Games' automation sandbox.
Yes! Sandustry runs at a stable 40–60 FPS on Steam Deck. We recommend Proton Experimental, an 8W TDP cap for 4.5+ hours of battery life, and using Trackpad Mouse bindings for pixel-perfect conveyor placement.
On Windows: %USERPROFILE%\AppData\LocalLow\Lantto Games\Sandustry\saves\. On Steam Deck: ~/.local/share/Steam/steamapps/compatdata/2764460/pfx/drive_c/users/steamuser/AppData/LocalLow/Lantto Games/Sandustry/saves/.
In early game, pump directly from surface ponds. For infinite renewable water, melt Snow using a Thermal Buffer or condense Steam back into liquid water without relying on random map seed luck.
Open the Steam Workshop tab for Sandustry and click 'Subscribe' on verified community mods like SandPrints (in-game blueprints) or SandTogether (2–4 player co-op). Subscribed mods load automatically on launch.
Update #1 fixed the Tier 5 research softlock after Anomaly investigations, introduced in-place filter quick editing, allowed deleting bugged red blocks, and added customizable zoom keybindings.
Mix Sand and Water into Wet Sand, process it on a Shaker, then refine the resulting chain with the right machinery.
Yes. A Snow-to-Steam-to-rain condensation circuit creates a fully renewable infinite water supply.
Begin with the Gold loop, learn basic conveyors and filters, then build toward Lava handling, Kinetic Press processing, and blueprints.
Your next shift starts here
From the first water channel to automated Fluxite, this community Wiki keeps the next useful route in view.