Wet Sand -> Burnt Residue Combo blueprint layout

Imported, not independently tested · Not stated by the source · Community submission

Wet Sand -> Burnt Residue Combo

Upgraded version of my Wet Sand Shaker to a Burnt Residue workflow.

Sourcing & Verification

Blueprint string reproduced byte-for-byte from community submission #122 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.

Design Intent & Problem Solved

Upgraded version of my Wet Sand Shaker to a Burnt Residue workflow. Added a Lava filter. Add enough to fully burn all incoming Residue. Burnt Residue can then be transported wherever you want, complete with a Gold filter on the bottom. Added plenty of vertical height for larger input. Adjust as needed.

Layout Render from the Original Submission

● Source layout render 9823 char string 6 machine types
Wet Sand -> Burnt Residue Combo layout render from the original community submission
Drag to pan · Scroll to zoom · Render published with the original submission on sandustryvault.com

Layout Evidence & In-Game Captures

Machinery & Source Data

Machinery Types in the Payload

  • Filter Wall
  • Conveyor Right Mk 2
  • Filter Wall Mk 2
  • Filter Right Mk 2
  • Launcher Up Mk 2
  • Launcher Right Mk 2

Community Adoption

  • 79 in-game copies reported
  • 9823 character string

Source Tags

  • wetsand
  • shaker
  • residue
  • burning
  • burntresidue
  • tileable
  • thisispatrick

Reported Footprint & Power

  • Footprint: not published by the source
  • Power draw: not published by the source

Safe Placement & Cold-Start Checklist

  1. Place the module in open space with 2-block perimeter clearance before connecting production lines.
  2. Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
  3. Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
  4. Verify power grid capacity satisfies the initial startup spike before feeding raw ore.

⚠️ Known Failure Modes & Anti-Clog Safeguards

Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.