Sourcing & Verification
Blueprint string reproduced byte-for-byte from community submission #139 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.
Design Intent & Problem Solved
Requires T4 unlock: Advanced Filters Stackable, self contained, quick residue burning! Integrates perfectly with my sand shaker to provide flawless inline shaking and residue burning! Place 12 pixels of lava in the basin of the burner before using. See example of it integrated with my sand shaker here: https://files.catbox.moe/c75qk9.gif
Layout Render from the Original Submission
Layout Evidence & In-Game Captures
Machinery & Source Data
Machinery Types in the Payload
- Quantum Portal Exit
- Filter Left Mk 2
- Quantum Portal
Community Adoption
- 32 in-game copies reported
- 579 character string
Source Tags
- ted
- mid-game
- burner
- compact
- tileable
Reported Footprint & Power
- Footprint: not published by the source
- Power draw: not published by the source
Safe Placement & Cold-Start Checklist
- Place the module in open space with 2-block perimeter clearance before connecting production lines.
- Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
- Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
- Verify power grid capacity satisfies the initial startup spike before feeding raw ore.
⚠️ Known Failure Modes & Anti-Clog Safeguards
Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.