Sourcing & Verification
Blueprint string reproduced byte-for-byte from community submission #168 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.
Design Intent & Problem Solved
Sand farm using new lava mechanic with Stratacore. Hook up liquid vents to factory water supply. Fill up tank at top with lava. And just add some lava or cinder to the top of the cycle for automated sand production. Credit to PicaPinguin for original design Compacted layout. Improved lava to cinder throughput. Added single lava tank to supply pyro dispensers. Added basic on/off switch to halt production. And general tweaks.
Layout Render from the Original Submission
Layout Evidence & In-Game Captures
Machinery & Source Data
Machinery Types in the Payload
- Heat Cannon Left
- Thermal Relay
- Filter Wall Mk 2
- Heat Cannon Right
- Conveyor Right Mk 2
- Signal Gate
- Signal Sensor
- Conveyor Left Mk 2
- Snowmaker
- Launcher Right Mk 2
- Quantum Portal Exit
- Quantum Portal
- Launcher Up Mk 2
- Signal Switch
- Earth Stratacore
- Clearing Frame Right
- Clearing Frame Left
- H
- P
- X
Community Adoption
- 50 in-game copies reported
- 28099 character string
Source Tags
- farming
- sand
- automation
Reported Footprint & Power
- Footprint: not published by the source
- Power draw: not published by the source
Safe Placement & Cold-Start Checklist
- Place the module in open space with 2-block perimeter clearance before connecting production lines.
- Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
- Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
- Verify power grid capacity satisfies the initial startup spike before feeding raw ore.
⚠️ Known Failure Modes & Anti-Clog Safeguards
Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.