Residue Burning Seed Burner blueprint layout

Imported, not independently tested · Not stated by the source · Community submission

Residue Burning Seed Burner

Burns seeds, using residue as fuel.

Sourcing & Verification

Blueprint string reproduced byte-for-byte from community submission #100 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.

Design Intent & Problem Solved

Burns seeds, using residue as fuel. Requires 1 shot of flame thrower to start, then self-fuelling

Layout Render from the Original Submission

● Source layout render 2343 char string 5 machine types
Residue Burning Seed Burner layout render from the original community submission
Drag to pan · Scroll to zoom · Render published with the original submission on sandustryvault.com

Layout Evidence & In-Game Captures

Machinery & Source Data

Machinery Types in the Payload

  • Filter Wall
  • Quantum Portal Exit
  • Quantum Portal
  • Burner Belt Right
  • Thermal Relay

Community Adoption

  • 121 in-game copies reported
  • 2343 character string

Source Tags

  • takovacs
  • flower
  • residue

Reported Footprint & Power

  • Footprint: not published by the source
  • Power draw: not published by the source

Safe Placement & Cold-Start Checklist

  1. Place the module in open space with 2-block perimeter clearance before connecting production lines.
  2. Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
  3. Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
  4. Verify power grid capacity satisfies the initial startup spike before feeding raw ore.

⚠️ Known Failure Modes & Anti-Clog Safeguards

Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.