Sourcing & Verification
Blueprint string reproduced byte-for-byte from community submission #155 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.
Design Intent & Problem Solved
A little farm I put up that uses lava alongside the gold elevator to passively get red sand. Fill the loop on the right with gold so that the gold in the left column will reach stable level midway of the top filters. then add lava into the triangle below and redweavers inside.
Layout Render from the Original Submission
Layout Evidence & In-Game Captures
Machinery & Source Data
Machinery Types in the Payload
- Filter Right Mk 2
- Filter Wall Mk 2
- Filter Left Mk 2
- Conveyor Right Mk 2
- Launcher Up Mk 2
- Launcher Left Mk 2
- Signal Gate
- Signal Not
- Signal Buffer
- Signal Sensor
- Signal And
- Signal Repeater
- Critter Fence
- Conveyor Left Mk 2
Community Adoption
- 45 in-game copies reported
- 9043 character string
Source Tags
- redsand
- farm
- redweaver
- lava
- gold elevator
Reported Footprint & Power
- Footprint: not published by the source
- Power draw: not published by the source
Safe Placement & Cold-Start Checklist
- Place the module in open space with 2-block perimeter clearance before connecting production lines.
- Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
- Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
- Verify power grid capacity satisfies the initial startup spike before feeding raw ore.
⚠️ Known Failure Modes & Anti-Clog Safeguards
Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.