Plants blueprint layout

Imported, not independently tested · Not stated by the source · Community submission

Plants

Community submission to the Sandustry blueprint vault. The submitter did not add a description.

Sourcing & Verification

Blueprint string reproduced byte-for-byte from community submission #200 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.

Layout Render from the Original Submission

● Source layout render 12859 char string 13 machine types
Plants layout render from the original community submission
Drag to pan · Scroll to zoom · Render published with the original submission on sandustryvault.com

Layout Evidence & In-Game Captures

Machinery & Source Data

Machinery Types in the Payload

  • Kinetic Field Emitter Left
  • Io Input
  • Heat Cannon Right
  • Heat Cannon Left
  • Thermal Relay
  • Launcher Up Mk 2
  • Launcher Right Mk 2
  • Jojo 5 Lava Sprayer
  • Kinetic Field Emitter
  • Launcher Left Mk 2
  • Filter Right Mk 2
  • Advanced Distributor
  • Io Output

Community Adoption

  • 3 in-game copies reported
  • 12859 character string

Reported Footprint & Power

  • Footprint: not published by the source
  • Power draw: not published by the source

Safe Placement & Cold-Start Checklist

  1. Place the module in open space with 2-block perimeter clearance before connecting production lines.
  2. Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
  3. Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
  4. Verify power grid capacity satisfies the initial startup spike before feeding raw ore.

⚠️ Known Failure Modes & Anti-Clog Safeguards

Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.