Sourcing & Verification
Blueprint string reproduced byte-for-byte from community submission #99 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.
Design Intent & Problem Solved
Using conveyur portals one is able to move steam throughout these parts, and leave ample gap space for the dried pedals to fall through. Very efficient since the dry pedals rise up. "Steam tank" provided is rather small, I suggest getting a large reserve of steam somehow for this, or automate steam production on site. In the screenshot, you can also see I use the portals to move the dried pedals once more. this is to prevent the pedals from burning in the drying room, to ensure minimal leakage of florinol
Layout Render from the Original Submission
Layout Evidence & In-Game Captures
Machinery & Source Data
Machinery Types in the Payload
- Quantum Portal Exit
- Quantum Portal
- Thermodryer
- Filter Left Mk 2
- Filter Wall Mk 2
- Clearing Frame Right
- Clearing Frame Left
- Conveyor Left Mk 2
- Conveyor Right Mk 2
Community Adoption
- 40 in-game copies reported
- 10439 character string
Source Tags
- pedal drier
Reported Footprint & Power
- Footprint: not published by the source
- Power draw: not published by the source
Safe Placement & Cold-Start Checklist
- Place the module in open space with 2-block perimeter clearance before connecting production lines.
- Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
- Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
- Verify power grid capacity satisfies the initial startup spike before feeding raw ore.
⚠️ Known Failure Modes & Anti-Clog Safeguards
Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.