Sourcing & Verification
Blueprint string reproduced byte-for-byte from community submission #207 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.
Design Intent & Problem Solved
Sand shaker built with the idea that conveyer belts are themselves a way to rate limit the amount of sand that can pass through a single wide space. Remember to place a few dots of lava on the right to instantly get burnt residue. Can be expandable, just add in more layers.
Layout Render from the Original Submission
Layout Evidence & In-Game Captures
Machinery & Source Data
Machinery Types in the Payload
- Quantum Portal Exit
- Quantum Portal
- Conveyor Right Mk 2
- Filter Right Mk 2
- Filter Wall Mk 2
- D
- H
Community Adoption
- 13 in-game copies reported
- 5987 character string
Source Tags
- sand shaker
- residue
- burnt residue
- mid game
- jb115
Reported Footprint & Power
- Footprint: not published by the source
- Power draw: not published by the source
Safe Placement & Cold-Start Checklist
- Place the module in open space with 2-block perimeter clearance before connecting production lines.
- Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
- Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
- Verify power grid capacity satisfies the initial startup spike before feeding raw ore.
⚠️ Known Failure Modes & Anti-Clog Safeguards
Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.