Sourcing & Verification
Blueprint string reproduced byte-for-byte from community submission #60 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.
Design Intent & Problem Solved
-Two red sand farms stacked with 2 miner bots on each -One void petal farm with one miner bot -above is a compacted void juice farm this produces a massive excess of void petals not sure what im going to do with them lol this design needs very little maintenance other than to mine the fluxite and ever 4-5 hours reset the miner bots.
Layout Render from the Original Submission
Layout Evidence & In-Game Captures
Machinery & Source Data
Machinery Types in the Payload
- Quantum Portal Exit
- Quantum Portal
- Filter Right Mk 2
- Conveyor Right Mk 2
- Earth Stratacore
- Void Rift
- Conveyor Left Mk 2
- Filter Wall Mk 2
- Launcher Up Mk 2
- Launcher Left Mk 2
- Launcher Right Mk 2
Community Adoption
- 620 in-game copies reported
- 7731 character string
Source Tags
- farming
- automated
- fluxite
- void juice
- redsand
- infinite
Reported Footprint & Power
- Footprint: not published by the source
- Power draw: not published by the source
Safe Placement & Cold-Start Checklist
- Place the module in open space with 2-block perimeter clearance before connecting production lines.
- Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
- Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
- Verify power grid capacity satisfies the initial startup spike before feeding raw ore.
⚠️ Known Failure Modes & Anti-Clog Safeguards
Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.