Sourcing & Verification
Blueprint string reproduced byte-for-byte from community submission #143 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.
Design Intent & Problem Solved
The fast Launcher doubles your launcher speed. I tried to make them as compact as possible. The Blueprint containts the intake and output, so once you put it in your world and want to make it taller, just copy and paste the middle section and top it off at the end. Versions: Double - 2 wide Launchers, 5 blocks wide total Triple - 3 wide Launchers, 7 blocks wide total
Layout Render from the Original Submission
Layout Evidence & In-Game Captures
Machinery & Source Data
Machinery Types in the Payload
- Launcher Right Mk 2
- Launcher Left Mk 2
- Launcher Up Mk 2
- Conveyor Right Mk 2
Community Adoption
- 10 in-game copies reported
- 511 character string
Source Tags
- launcher
- fast
- speed
Reported Footprint & Power
- Footprint: not published by the source
- Power draw: not published by the source
Safe Placement & Cold-Start Checklist
- Place the module in open space with 2-block perimeter clearance before connecting production lines.
- Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
- Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
- Verify power grid capacity satisfies the initial startup spike before feeding raw ore.
⚠️ Known Failure Modes & Anti-Clog Safeguards
Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.