Complete Tiny Factory  *Tileable* blueprint layout

Imported, not independently tested · Not stated by the source · Community submission

Complete Tiny Factory *Tileable*

This is a complete factory, from dry sand to aurelite, compacted into as small a space as possible using only 7x59 tiles and 424 structures.

Sourcing & Verification

Blueprint string reproduced byte-for-byte from community submission #191 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.

Design Intent & Problem Solved

This is a complete factory, from dry sand to aurelite, compacted into as small a space as possible using only 7x59 tiles and 424 structures. It could probably get a bit smaller, but my sanity can only take so much, and the throughput would also suffer. The only thing missing is a smelter for the gold.

Layout Render from the Original Submission

● Source layout render 13315 char string 15 machine types
Complete Tiny Factory  *Tileable* layout render from the original community submission
Drag to pan · Scroll to zoom · Render published with the original submission on sandustryvault.com

Layout Evidence & In-Game Captures

Machinery & Source Data

Machinery Types in the Payload

  • Conveyor Right Mk 2
  • Filter Wall Mk 2
  • Filter Right Mk 2
  • Thermodryer
  • Burner Belt Left
  • Thermal Relay
  • Heat Cannon Right
  • Burner Belt Right
  • Quantum Portal Exit
  • Quantum Portal
  • Filter Left Mk 2
  • Conveyor Left Mk 2
  • Snowmaker
  • Thermofroster
  • Aurixite Crystallizer

Community Adoption

  • 25 in-game copies reported
  • 13315 character string

Source Tags

  • tileable
  • end game

Reported Footprint & Power

  • Footprint: not published by the source
  • Power draw: not published by the source

Safe Placement & Cold-Start Checklist

  1. Place the module in open space with 2-block perimeter clearance before connecting production lines.
  2. Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
  3. Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
  4. Verify power grid capacity satisfies the initial startup spike before feeding raw ore.

⚠️ Known Failure Modes & Anti-Clog Safeguards

Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.