Sourcing & Verification
Blueprint string reproduced byte-for-byte from community submission #81 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.
Design Intent & Problem Solved
Fine-tuned and improved version of my seed washer, tested on overloaded dual-launchers. 2.1 includes water collectors in main chamber for when seeds are low. Has multiple failsafe systems to prevent water flooding the washing chamber using a buffer area. Water only enters the buffer system from source if it gets low. Connect pipes as shown in image.
Layout Render from the Original Submission
Layout Evidence & In-Game Captures
Machinery & Source Data
Machinery Types in the Payload
- Filter Left Mk 2
- Conveyor Left Mk 2
- Filter Wall Mk 2
- Launcher Up Mk 2
- Launcher Left Mk 2
- Clearing Frame Left
Community Adoption
- 18 in-game copies reported
- 45271 character string
Source Tags
- seeds
- seed washer
- pipes
- water
- end game
Reported Footprint & Power
- Footprint: not published by the source
- Power draw: not published by the source
Safe Placement & Cold-Start Checklist
- Place the module in open space with 2-block perimeter clearance before connecting production lines.
- Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
- Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
- Verify power grid capacity satisfies the initial startup spike before feeding raw ore.
⚠️ Known Failure Modes & Anti-Clog Safeguards
Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.