Sourcing & Verification
Blueprint string reproduced byte-for-byte from community submission #210 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.
Design Intent & Problem Solved
Add some lava for the thermal buffer and some below the flame dispenser. If the pink sensor detects voidbloom, the door will open releases the lava to destroy the fluxite. The lave will convert to cinder at the bottom und gets transported back to the top. Door closes when not enough voidbloom exists. Chamber on the right is for the teleporter and refills automatically with the voidbloom falling from the top.
Layout Render from the Original Submission
Layout Evidence & In-Game Captures
Machinery & Source Data
Machinery Types in the Payload
- Filter Right Mk 2
- Conveyor Right Mk 2
- Filter Wall Mk 2
- Thermal Relay
- Snowmaker
- Critter Fence
- Filter Left Mk 2
- Conveyor Left Mk 2
- Heat Cannon Down
- Launcher Up Mk 2
- Signal Presence Sensor
- Quantum Portal
- Quantum Portal Exit
- Signal Gate
Community Adoption
- 13 in-game copies reported
- 3679 character string
Source Tags
- farming
- late-game
- fluxite
- automated
- lava
Reported Footprint & Power
- Footprint: not published by the source
- Power draw: not published by the source
Safe Placement & Cold-Start Checklist
- Place the module in open space with 2-block perimeter clearance before connecting production lines.
- Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
- Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
- Verify power grid capacity satisfies the initial startup spike before feeding raw ore.
⚠️ Known Failure Modes & Anti-Clog Safeguards
Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.