Sourcing & Verification
Blueprint string reproduced byte-for-byte from community submission #111 on sandustryvault.com and published verbatim. We have not re-tested it in our own save. Footprint, power draw and throughput are not published by the source, so we do not state them.
Design Intent & Problem Solved
"A large yet compact sand processing plant (33x48) featuring 80 shakers, designed to generate 1 million gold. Sand enters from the top-left, with gold and Florinol outputting from the bottom. Extensive filtering is used to ensure a complete separation of elements, and it has run flawlessly during testing. The design is stackable, though you'll need to place small amounts of lava in several specific spots."
Layout Render from the Original Submission
Layout Evidence & In-Game Captures
Machinery & Source Data
Machinery Types in the Payload
- Filter Right Mk 2
- Filter Wall Mk 2
- Conveyor Right Mk 2
- Quantum Portal Exit
- Quantum Portal
- Conveyor Left Mk 2
- Launcher Up Mk 2
- Thermofroster
- Snowmaker
- Thermal Relay
- Launcher Left Mk 2
- Launcher Right Mk 2
- Filter Left Mk 2
- Clearing Frame Left
- Kinetic Field Emitter Left
- Thermodryer
Community Adoption
- 313 in-game copies reported
- 42275 character string
Source Tags
- sand washer
- shaker
- wet seed
- farming
- florinol
- tileable
Reported Footprint & Power
- Footprint: not published by the source
- Power draw: not published by the source
Safe Placement & Cold-Start Checklist
- Place the module in open space with 2-block perimeter clearance before connecting production lines.
- Confirm research prerequisites, conveyor speed match, and liquid drop-pipe heights.
- Leave an inspection gap so any blocked Shaker or mineral slurry overflow can be drained safely.
- Verify power grid capacity satisfies the initial startup spike before feeding raw ore.
⚠️ Known Failure Modes & Anti-Clog Safeguards
Not reproduced in our own save yet, so no failure modes are confirmed here. Check the linked original submission for any notes from the author.