Sandustry machinery in a factory scene

Refining · Drop trigger

The drop is part of the machine.

The Kinetic Press turns a successful vertical drop into a production step. It rewards a clear shaft and punishes a line that cannot remove a stopped pixel.

Input
Burnt Residue
Trigger
25+ block drop
Output
1 Gold + 1 Seed
Exit
Bottom of machine

Working route

Use the constraint
as the design.

  1. 01 · Prepare Burnt Residue

    The press only converts Burnt Residue. Other materials will stop on top of the machine.

  2. 02 · Build the shaft

    Give the material a drop of 25 blocks or more before it hits the press.

  3. 03 · Collect the output

    A successful conversion produces one Gold and one Seed from the machine bottom.

  4. 04 · Clear jams

    Place angled side-facing Launchers along the top to remove resting pixels without affecting material still falling through the shaft.

Evidence notes

Confirmed first.
Tested second.

Official Wiki

  • Liquids, gases, and players cannot pass through the Kinetic Press.
  • Burnt Residue with insufficient drop height stays on top and can block further input.
  • The official Wiki specifically recommends side-facing angled Launchers for clearing stopped material.

Continue the route

Beginner guideLavaFlux Emanator