Changelog & Roadmap

Sandustry Patch Notes & Version Tracker

Follow the evolution of Sandustry from Early Access to full release. Inspect official Steam patch notes, hotfix highlights, balance changes, and upcoming modding features.

Sale Announcement

Save 35% on Sandustry — Hooded Horse Autumn Publisher Sale

Sandustry is 35% off during the official Hooded Horse Autumn Publisher Sale on Steam, available from 2 October 2026. This is the lowest price since Early Access launch on 13 August 2026.

Key Highlights

  • 35% discount on Sandustry during the Hooded Horse Autumn Publisher Sale on Steam.
  • Full Early Access game: destructible worlds, automated production chains, pixel-perfect logistics, and ancient civilization secrets.
  • Available on Windows, Mac, and Linux.
Upcoming Content Update Announcement

Developer Sneak Preview: First Major Content Update

Developer Lantto Games shared a sneak preview of new content coming in the first major content update, posted to r/SandustryGame on 30 September 2026. The post received 151 upvotes and 13 comments. No version number or release date has been confirmed. The announcement follows Update #4 (v0.5.7), which the developer described as 'likely the last minor patch before the first big content update.'

Key Highlights

  • Developer confirmed: the first big content update is actively in development following Update #4.
  • Developer stated in the Update #4 patch notes: 'The new content I'm working on has a lot of prerequisites like big map changes and other overhauls.'
  • Sneak preview image shared by u/Nickadial (developer account) received 151 upvotes — the highest-engagement post on r/SandustryGame in the tracked period.
  • No specific mechanic names, version identifier, or release window have been officially confirmed at time of writing.
Update #4 (v0.5.7) Major Update

Replumbed Pipes, Unstalled Buildings and Various Fixes

Official Update #4 introduces the complete Pipes Overhaul with manual connection logic and automatic Pipe Bridges, fixes multiple building stall and propagation bugs, and enables unified blueprint copying with Alt+C.

Key Highlights

  • Pipes Overhaul: Pipes no longer automatically connect to adjacent pipes when built. To extend a network you need to start or end on an existing pipe tile. Building over a crossing pipe line will now create a Pipe Bridge.
  • Unified Blueprints: Holding Alt+C will now select both structures and pipes, enabling players to create unified blueprints.
  • Pipes Mode Tools: Players can now select, move, and copy/paste pipes while in Pipes Mode using standard selection tools, with full Undo support.
  • Building Stall Fixes: Fixed multiple bugs causing buildings to stop working and propagating, and eliminated Lava leaks through Advanced Filter Walls.
Detailed Fixes & Changelog (Click to expand)
  • Pipes no longer automatically connect to other adjacent pipes when built. To extend a network you need to start or end on an existing pipe tile.
  • Building over a crossing pipe line will now create a Pipe Bridge.
  • The overlay now displays the meta color of the last piped liquid on the pipes.
  • You can now select, move and copy/paste pipes while in Pipes Mode using the normal selection tools. Undo now also takes pipes into account.
  • Holding Alt+C will now select both structures and pipes, enabling you to create unified blueprints.
  • Fixed multiple bugs and issues causing various buildings to stop working and propagating.
  • Lava can no longer leak through Advanced Filter Walls.
  • Fixed Presence Sensors staying active after contained elements expired on worker threads.
  • Fixed a bug making it possible to create a pass-through Filter by picking a Filter Wall.
  • Fixed a bug where Conveyor Portals were incorrectly attached to the wrong pair after mirroring them with Ctrl+H.
  • Moving the player no longer prevents you from overriding structures.
  • You can now correctly rebind the Override / Replace Structures key binding.
  • Open Doors now let airflow from Aerokinetic Fans pass through.
  • Cursor tooltip position now takes Cursor Size into account.
  • Fixed a bug where you could duplicate elements using the Vacuum.
  • You can no longer assign Hauler Lines inside artifact rooms.
  • You can no longer fill the Vacuum with Clouds.
  • The Volcanizer icon no longer flickers with the cooldown animation when used.
Update #3 (v0.5.6) Major Update

Happier Critters, Hungrier Lava & Assorted Factory Improvements

Official Update #3 introduces dynamic Lava terrain destruction across Fluxite, Redsoil, and Strataform blocks, unlocks Critter petting interactions, refines negative-temperature Thermal Buffer physics, and squashes physics-loop edge cases.

Key Highlights

  • Hungrier Lava Mechanics: Lava now actively melts and destroys Fluxite, Redsoil, and Strataform terrain tiles upon physical contact. Encasing lava channels in Basalt or Foundations is now mandatory.
  • Critter Petting & Interaction: Players can now directly pet and calm local Critters, preventing agitation around sensitive conveyor lines.
  • Thermal Buffer Sub-Zero Physics: Introduced responsive thermodynamic interactions when Thermal Buffers operate under negative temperatures.
  • General Performance & QoL: Optimized large-scale factory physics and eliminated edge-case memory spikes during late-game drone sweeps.
Detailed Fixes & Changelog (Click to expand)
  • Added erosion collision tests between uncontained Lava and exotic terrain types (Fluxite, Redsoil, Strataform).
  • Enabled cursor petting interaction on all roaming Critters.
  • Updated Thermal Buffer state transitions when handling negative cryogenic temperatures.
  • Fixed collision glitches when placing Launchers adjacent to multi-tier Shaker chutes.
  • Enhanced save file integrity checks against legacy mod data structures.
Update #2 (Preview) Announcement

Developer Roadmap: Stability Overhaul, Mod Conflict Protections & QoL Upgrades

Lead developer @LanttoGames confirms Update #2 targeted for mid-September 2026, delivering deep crash diagnostic logging, high-density entity performance tuning, and mod conflict isolation.

Key Highlights

  • Targeted Release: Mid-September 2026 following Early Access Week 3 community feedback.
  • High-Density Entity Optimizations: Resolves item despawn glitches and Clearing Frame backpressure on 1M+ Gold factories.
  • Sandkit Mod Compatibility Layer: Protects vanilla save files against community mod script exceptions.
Detailed Fixes & Changelog (Click to expand)
  • Refactored physics calculation loop around multi-tier cascading Shakers.
  • Enhanced subterranean water aquifer audio cues for challenge maps like Digging Madness.
  • Added native export/import clipboard error detection for large-format blueprints.
v0.5.5+ Major Update

Steam Workshop Launch & Official Modding API (Sandkit)

Official Steam Workshop integration goes live alongside the Sandkit Modding API, opening community creation for co-op multiplayer (SandTogether), in-game blueprint browsers (SandPrints), and custom logistics.

Key Highlights

  • Official Steam Workshop support launched for 1-click mod subscriptions and custom maps.
  • Sandkit modding framework introduced with support for Lua and C# script loaders.
  • Experimental beta branches (0.5.2 and 0.5.5) provided to protect existing save games from mod breaking changes.
Detailed Fixes & Changelog (Click to expand)
  • Integrated Workshop subscriber pipeline with automatic local file sync.
  • Enabled custom UI overlays for blueprint string injection.
  • Added multi-layer collision hooks for custom conveyor and portal mods.
  • Fixed background save file sync during active blueprint marquee selection.
v0.5.4 Quality of Life

Update #1 - Better Filter Editing, Tier 5 Softlock Fixes & Red Block Removal

Introduced quick-edit filter overlays, eliminated Tier 5 progression softlocks, fixed red block puzzle mechanics, and added rebindable zoom controls.

Key Highlights

  • Filter Improvements: Click filter overlay labels or 'Edit last placed' to instantly reconfigure filters without demolishing. Distinct 'Allow' vs 'Block' visuals.
  • Tier 5 Softlock Fix: Resolved issue where Tier 5 research remained blocked after completing the Anomaly investigation.
  • Red Block Deletion: Allowed deletion of previously indestructible red blocks (<256 tiles) and ensured puzzle door red blocks restore upon open/close.
  • Puzzle Reset Button: Prevented accidental deletion of puzzle reset buttons; automatically restored on save reload.
Detailed Fixes & Changelog (Click to expand)
  • Added rebindable keybindings for Zoom In and Zoom Out in Controls settings.
  • Improved Save Browser file metadata and thumbnail preview icons.
  • Fixed audio cue sync when Mechanical Shakers complete Gold extraction cycles.
  • Optimized particle physics collision calculations around high-speed launchers.
  • Filter Conveyor Wall Mode hotkey displayed in bottom-left control guide.
  • Smelter heat propagation curve smoothed to prevent accidental Cinder burnout.
  • Fixed visual ghosting when copying blueprints with Ctrl+C.
v0.5.3 Hotfix

Hotfix - Diagnostics Logging, Memory Optimizations & Clearer Objectives

Urgent day-two hotfix addressing launch crashes, adding detailed crash diagnostics, and clarifying beginner guide progression milestones.

Key Highlights

  • Added automated save backups before major world generation events.
  • Clarified 2,000 Gold Pyro Dispenser unlock objective.
  • Fixed mouse back button navigation conflicts.
Detailed Fixes & Changelog (Click to expand)
  • Improved error reporting logs in user AppData directory.
  • Optimized falling sand physics collision loop on multi-threaded CPUs.
Launch Major Update

Sandustry is Released!

Sandustry launches into Steam Early Access with a 35% launch discount: explore and mine fully destructible worlds, automate complex production chains, and delve deep for an ancient civilization's secrets.

Key Highlights

  • 35% launch discount for the Early Access release.
  • Explore and mine fully destructible worlds.
  • Automate increasingly complex production chains where every pixel is a valuable resource.
  • Delve deep to uncover an ancient civilization's powerful secrets.